Werewolf!
I just recently learned about this game, and it sounded interesting so I gave it a go with the family over the past weekend. It turned out to be a blast, and super easy to learn and pick up. You’ll need a pretty large group to play - at least 8 people, but if you have a large family like mine, I suggest you give it a try sometime.
There’s been a few commercial editions of this game released, but to play Werewolf, all you really need is a simple deck of cards. If you’d like a printer friendly version of the rules, click here. This game is an experiment in mob rule, and gets really loud, but damn is it fun. The game goes like this:
SET-UP
1. Assemble a group of 8 or more players.
2. From a deck of normal playing cards take 2 jokers, a king, a queen, and enough number cards so that there’s a single card for each player. Put the rest of the deck away.
3. Shuffle these cards and deal one, face down, to each player
4. The players with the Joker card are the “Werewolves”. The player with the King is the “Moderator”. And the player with the queen is the “Mystic”. All other players are “Villagers”.
THE PREMIS
The players are divided into 2 teams, the werewolves and the townsfolk.
The werewolves’ goal is to kill off the townsfolk without being killed themselves.
The goal of the townsfolk is to kill off both werewolves.
One of the townsfolk is the Mystic who has the power to detect the werewolves, but must be careful not to let the werewolves know who they are – the Mystic is the werewolves’ greatest threat.
The Moderator runs the game, and does not participate directly – like a referee. It is their job to keep things moving and entertaining.
During the game, players are killed and considered “dead”. Dead players are not allowed to converse, confer, or otherwise communicate with any “living” player.
The game alternates between night and day phases and begins at night.
NIGHT
The night phase begins with the Moderator instructing all players to close their eyes – it is night time, and the townsfolk are sleeping. The Moderator is the only player allowed to speak at night – all other players should remain silent. It helps to have music playing to muffle any sounds.
Once all the players have their eyes closed the Moderator says “Werewolves open your eyes…” The werewolves open their eyes and recognize each other.
Once the Moderator knows who the werewolves are, the Moderator then says “Werewolves choose your kill…” The werewolves then agree on which player they wish to kill. This must be done as silently as possible using pointing, hand gestures, etc.
Once the werewolves have agreed, the Moderator says “Werewolves close your eyes…” At which point, the werewolves close their eyes again.
Next, the Moderator says “Mystic, open your eyes…” The mystic should now open their eyes. The Moderator then says “Who bears the curse?…” The mystic now silently points to any player. The Moderator should now indicate if the chosen player is indeed a werewolf with a head nod. The Moderator then says “Mystic close your eyes…” The mystic should then close their eyes once more.
DAY
Once all the players have their eyes closed, the Moderator then says “It is day, and insert victim’s name was killed during the night…” The players can now open their eyes. The killed player flips their card over to reveal what card they drew. The player is now “Dead” and out of the game.
The angry townsfolk must now vote on who should be lynched for the crime. At this point, all living players argue over who should be chosen.
The werewolves should pretend to be just normal townsfolk. Anything is allowed here, lying and trickery is the name of the game. Once the players have reached a majority decision, that player is killed, and their card is flipped over – they are now “Dead”.
After this is done, a new night phase begins. Dead players can keep their eyes open and watch the action, but can no longer participate.
VICTORY
If at any time the number of werewolves is equal to or greater than the number of townsfolk remaining, the werewolves win. If the two werewolves are killed, the townsfolk win.
If the players wish to play again, shuffle up all the cards, and deal them out randomly to each player, thus beginning a new game.
The game is all about lying, acting, alliances and betrayal. And it’s interesting to see how people quickly fall into their given roles each round with surprising intensity. Give it a go if you have the chance, it’s awesome.
-
DEACON

I got this cool little game for Christmas (Thanks LordVonTush!). Its a remake of an old Games Workshop game reprinted by
Like I’ve stated before, I love games with simple rules, and lots of flavour to add spice, and this game is all about spice - chaotic spice. There’s actually two rulebooks included in the game, one for the rules of play, and another that goes over what all the wonderfully weird cards do. You can try all you want to execute a perfect game plan - an opponent may suddenly draw a “Skaven Warp Fire Thrower” and simply burn one of your lines, completed or no, to ash right before your eyes. Perhaps you draw the troll card which wanders through your army gobbling up all you magic artifacts. Maybe a chaos general shows up and takes every third of your cards, or maybe forth, it’s all random depending on how you roll the “Cube of Devastation”. As the name suggests, the game is chaotic as hell, and if you want to win, you have to learn how to deal with it and bounce back from huge losses. Above all, you have to come to terms with the fact that nothing is certain in this game. And that’s the aspect of this game that will drive people to set their copy on fire or love it as I do. If you must have control in your games, play chess. If you want to enjoy a chaotic game which you have very little control over, play Chaos Marauders, or play chess - only in a car going off-road.
I had the pleasure of trying out this new game last night, and I gottah say - It’s pretty damn sweet. At it’s core, Summoner Wars is a non-collectible tactical card game, where cards move and attack on a board much like pawns in a board game. In a nutshell, each player begins the game with a single “summoner” and a small cadre of minions. The goal of the game is to manoeuvre across the board and kill the enemy summoner - like in chess, you kill the enemy head honcho, and you win.
A starter comes with everything you need to play - two complete race decks, dice, wound markers, rule book, and a game mat. With the exception of the game mat all of the components are of great quality. The cards are printed on nice stock and feature really great looking art. The rule book is also nicely done, and easy to understand. You should be able to read through the rules and get to playing in ten minutes or so. The game mat is functional, but is simply a black and white print which refuses to lay flat. While not a big deal, it’s quality stands out like a sore thumb when compared to the quality of the rest of the starter. I can imagine that many people who adopt this game will be looking for alternatives, or simply making their own.
Well, like all great games, the devil is in the details, and the subtle rules each race employs are what makes this game really shine. For example, the elves have units that teleport around the board, archers that shoot 4 squares instead of 3, and warriors that automatically hit each time they attack. The orcs are powerful, but unreliable, with some of their units able to move across the board and attack multiple times in a turn, so long as the dice gods are in a good mood. Generally, a given unit has but a single special rule, and it’s easy to memorize them, and begin to formulate strategies with them even before your first game is over.
Today is dank and wet in my neck of the woods…Perfect gaming weather, of course this damn 8-5 job really puts a damper on days like today where I just want to sit inside and push to plastic guys around a table. Oh well…So I guess I’ll do the next best thing, talk about games. Today I’m just going to talk about a card game Family Business (FB) published by Mayfair Games.
Lost Cities is a tough game for me to ramble on about. Out of all the games in my collection it has received the most plays in the recent years, but not for reasons of it being a great game. It is an interesting game which is accessible to most people and if it was published by a major publisher with main stream, big-box retailers, this game has a great chance of success on a large scale.



