Blood Bowl Grendel’s Cannibals
With the 2007 Blood Bowl rules review Chaos Pact teams became legal again. So it is time again for me to
update my minis and start a Chaos Pact again. Since I will keep the name and colors I can also keep some of my old team members.
I have always been fascinated with Chaos Pacts. They offer a unique combination of strength and skill. In the beginning all the strength and skill lie with the added races and the regular guys are pretty much just cannon fodder to throw at the opponent. The key to success with this kind of team is to develop the regular guys so that you can depend more and more on them if the skill (or strength) races get injured.
The picture shows the team as a whole. There are obviously more than 16 players in the picture. This is because some of the players are mutants. I always like to convert a couple of mutants at the beginning when first building a team like this. So that I can exchange them for an actual mutant model once the players develop (the good old “what you see is what you get). This helps my opponent, but it is mostly for my own benefit. I get easily confused about who has what skill or mutation otherwise.
The Marauders are the “rank and file” of the team with the current version of the rules. As a result I have a lot of them. The models are plastic WHFB Chaos Marauders with added green stuff shoulder pads. I don’t like the shoulder pads that come with the box. Some of the models have a darker skin tone than the others. I had painted these models a couple of years ago and used a black base coat. When I painted the new guys I had forgotten that I had used a black undercoat and used a white one instead.
The Marauders were also the models I am concentrating on for visible mutations. The mutations were fairly straight forward conversions. The guys with the extra arms had extra Marauder arms added and some of the fists replaced with the open hands from the plastic WHFB Zombies. The dark skinned Marauder got a head swap with an Ungor and the hands of a 40k Genestealer. The crab like claw came from an older style Daemonette. The rest of the spikes on the guy were made with green stuff.
The strength section of the team is formed by the three “big guys”. These are a Minotaur, an Ogre and a Troll. The Minotaur is an old WHFB Minotaur Lord called Doombull with the weapon removed. Unfortunately he is now out of production. The Ogre is an old WHFB Ogre Gladiator and also out of production. The Troll is from the current version of WHFB. It is the model with the two-handed weapon, so instead of using the weapon arms I sculpted two arms on it, added an extra spiked shoulder pad and removed the skull it had hanging on a ring through the lip.
These models are the skill section of the team. The Goblin is an official Blood Bowl Goblin. The Skaven is an old metal WHFB Skaven slave, with the weapon removed and padding and Jersey added. The Dark Elf is a current WHFB Dark Elf Beastmaster. The left hand held a claw-like weapon on the original model. This hand is replaced with a pointing hand from green stuff. The entire right arm and right shoulder pad were also made from green stuff.
At this point in time the team is supported by three cheerleaders and an apothecary. The cheerleaders are old style High Elf cheerleaders, because I still had them lying around from the last BB project.
The Apothecary is a current WHFB Gnoblar. To show his status as an apothecary he has a Caduceus painted on his back.
There are still some things left to do for this team. I still need some assistant coaches and maybe a mutated Skaven. I had models for the assistant coaches and a different apothecary. Unfortunately they were not GW models. Our current league is playing in a GW store, so I cannot use these models. I need to convert something at some point.
Until next time
Lamenter





