Project Blog - WHFB Warriors of Chaos, part 1

Instead of a usual army showcase I will attempt a project blog this time.

After many many years of hiatus (I played back in third edition) I had decided to pick up Warhammer Fantasy again. And since I have always been a fan of the works of Frank Frazetta, Simmon Bisley and Richard Corben I decided to go for a Warriors of Chaos army.

To start the army I got two battalions, two boxes of Marauder Horsemen, one box of Knights (for the mounted characters) and a Giant. I also added some old 3rd Ed. WHFB Chaos Warriors as Characters on foot (that I still had lying around). The idea was to have a big block of warriors with a sorcerer and two units of marauders in a “V” formation as my center. Two units of knights supported by Marauders on horse were to serve as the mobile element with Chaos Hounds to harass the flanks and limit marching moves. The Giant could support either the center or the mobile elements, depending on situation. The mobile elements were to be either set up in a pincer formation or form a refused flank.

I tried to keep the color scheme for the army very simple. The chaos army offered a variety of units and models, but to have a unified look I needed to limit the palette. The main theme of the army was to keep most of the metallic parts in Boltgun Metal and offset that with Gnarloc Green shields, cloaks and banners. The whole theme was inspired by the armies of the black moon in the “chronicles of the black moon” comic. After having painted a few units I realized I should have probably chosen Goblin green instead of the Gnarloc Green, but too late now.

Personally I don’t play with unpainted models (if they are my own). People sometimes ask me “how I find the time” or how I manage to “output so many painted minis”. The trick is to find ways to motivate yourself and to keep the painting going. So over the years I have developed a few tricks to do that, I have listed them at the end of the article.

So I started with building the core choices first. After a bit of research the best option seemed to have the Warriors with shields and halberds. The marauders would have shields and hand weapons.

The Warriors’ halberds came from the official bits pack. Two packs gave me almost enough for the whole unit. With the banner bearer and musician not having a halberd I was still two short. These remaining ones were converted from the axes that come with the warriors as standard. The Champion had his pointing axe arm converted to hold a halberd instead and the arm slightly repositioned. The warrior models are fairly static, so that was the only conversion.

For the Marauders I decided to distinguish the two units by making one “Viking” looking and the other more “chaotic” looking. This was largely done by choosing different styles of heads/helmets on the rank and file and converting the Unit Champion.  The first unit champion was turned into a Viking warrior by adding a mane of hair, adding to the beard and giving him a big fur cloak. His unit got the Viking looking helmets with curved horns and the bare, bearded heads from the marauder sprue.

The second unit champion was converted to have a pig/boar hood. He is based on an illustration of a warrior in an old RPG I played a long time ago. I always wanted to convert a guy like him and this gave me the perfect opportunity. Most of the guys from his unit received heads and helmets from the marauders horsemen sprue. These look very “Chaotic”. I also added 4 guys with mutations from the old mutation sprue, again to emphasize the chaos look. On both units I used left over horns from the warriors to equip the unit musician, since I didn’t like the drums.

Cheers, Lamenter.

Next up: Horses, horses and more horses. And some characters on Horses, too.

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Lamenters motivational tricks for painting armies:

  1. I only ever assemble what I can paint. Having a large mass of unpainted miniatures sitting on my desk seems to somehow make it such a big deal. Keeping them inside the boxes and on the sprue keeps them out of my sight and I “forget” that there is still a lot to do.
  2. I start with units of rank-and-file  or cavalry (which nobody seems to like to paint) and intersperse them with the heroes or other unique models as a reward. In addition I try to put small conversions into the rank and file, that no-one will ever notice on a table but they help me to break up the monotony. For 40k armies I do the troop transports (since I don’t like painting tanks) first, then the troops that go in them afterward.
  3. Large groups or units get broken up into groups of 5 men, which is a group I can do in one evening. I then try to do the Unit Champion/Leader model last.
  4. In addition I find painting rank-and-file models very “meditative”. The constant repetition of colors and techniques makes it very easy. So painting is a way of “winding down” and relaxing for me. (maybe it is also a sign of my increasing madness).
  5. And lastly - I think it is important to find a level of painting that is suitable for table top war gaming. That means the models I paint are not perfectly painted. They look good and are shaded and highlighted (and are probably on a high standard for the gaming table). But I wouldn’t enter them in a painting competition. If you try to achieve perfection while painting 100+ models you will never succeed.

Project Descent Update 08-15-08

Greetings DD fans!

It’s been quite a while since I last mentioned project descent.  To recap - I’m making a 3d board set using the Hirst Arts Molds, as well as getting the figs all painted.  Well, I haven’t gotten to far on painting the figs - just a few Kobolds I’ll take some pics of in a little bit, but my board is well on the way.  It’s all cast and assembled, I’m right in the middle of painting it - so I’ll have completed shots soon.

I wont go into the process here - I basically just followed the tutorial to a T, so no need to rehash it all here.  I’ll tell yah though, it takes lots of time to do - especially if you don’t have that much to spare like me.  The only things I did a tad different from the tutorial are the layouts of the board sections - mine are all random, and I didn’t do any of the holes covered with planks of wood - that just seemed a bit dumb to me.  I also lightened up on the dry brush - I didn’t want mine to look too white.

In addition to painting the figs and making the board, there are a few models in the game that I loathe, and wished to replace with new figs - these are the Ogre, the Blood Ape (the worst IMO), and the Demon.

A few problems arise right off the bat, and the first one to me was how to make nice round bases for the figs that would look like all the others.  As it turns out, Gale Force Nine will cut custom round bases for yah - even ovals, made to order!  These things are perfect - they’re tough, laser cut from wood, and about 3mm thick.  This makes them just slightly thicker than the descent bases, but not noticeably so.  I ordered a batch of each size in descent:  25×25mm for the small rounds, 25×50mm for the small ovals, 50×50mm for the large round, and 50×75mm for the large dragon sized ovals.  Just glue or pin your replacement or custom monsters on there and it looks great.

As for the miniatures themselves, I chose the Yeti 2697 model from Reaper Miniatures to replace the Blood Apes - they are perfect, and fit onto the oval base really well.  They are out of print - so you probably wont find them at the local game store - check out miniature giant, they’re awesome for all things Reaper.

For the Ogre, which looks like anything but an Ogre, I chose another reaper fig - Braug the Ogre 14038.  This guy looks great.  Reaper has a good selection of really nice ogre figs though, just enter “Ogre” in the search field and see for yourself.  There’s a nasty looking two-headed one that would be awesome for a “boss” Ogre. 

Now the Demon model has been a pain in the ass to replace.  First, there’s really not a lot of good looking generic winged demons out there - surprising.  I really want to get a couple of the awesome female demons from Freebooter, but they are really expensive.  I almost got a pair from Eldritch Games - but that fiasco is another story.

Reaper has a couple of Demons, and so far the best one to fit the bill in my opinion is the Demon Prince of the Undead 2646 fig. 

Aside from the demon models, my replacement figs are taken care of - just got to mount them on their bases. 

For anyone out there looking to “Pimp their Descent”, be warned - it’s expensive as hell.

More updates soon!

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DEACON

Project Descent - Introduction

Descent Box CoverHello, my name is Don, and I’m a Descent Junkie.

A few months ago, I purchased the Road to Legend expansion for Descent, and now I can honestly say I’m suffering from an addition to it akin to what some folks have claimed to have for World of Warcraft, gambling, or freebasing Heroin.  In other words I’m hooked.

So seeing as how I’m putting in on average 8-12 hours a week playing the game, I’ve decided to put in the effort of make the game look really nice - by making a custom board, and painting up the miniatures.  I mean after all, I’m playing this game way more than any of my wargames, so it goes to reason that if I’m going to spend time painting little plastic figures, it should be for the game that will see the most use.

After seeing the directions on how to make a 3D game board on the Hirst arts website, I had to have one.  I’ve never been a fan of the dungeon board sections that come with the game, with their ill-fitting puzzle piece connections, and drab colors - not to mention a 3d board is just too cool.  Now I have no illusions - pouring all those pieces will take some time, so while I’m doing that, I will pass the time by painting the hordes of beasties that will inhabit my new dungeon.

Some of the monster miniatures kindah suck - so I will be replacing them with other models of my choosing.  Namely, the Demons, Blood Apes, and Trolls.  I’ll be scouring the net for the best miniatures to fit the bill - if you have any suggestions, please write in a comment. 

Setting goals for such a task is a bit tough until I try casting up Hirst arts molds for the first time - I really don’t know what to expect.  Lamenter makes it look pretty easy, so hopefully it won’t be too hard, just time consuming. 

I’ve already got a jump on painting up the Kobolds - the most numerous of the monsters, so keep checking in - I’ll have an update on this beast of a project soon!

DEACON

Painting the Battle of Five Armies Box…Part 1

So the summer is coming and I can actually get outside to prime some of my models. Ho-ray…

Let me make this clear: I hate painting. When compared to the collecting and playing, painting is like a sharp stick in the eye, but it needs to get done. Some of you may remember some time back to when Deacon and I had an Epic Painting Challenge going. Some time has passed since then and changes in our lives have made the prior format a little obsolete. What you are reading is the first in a series of articles detailing my summer/fall/winter project…Painting a box of Battle of Five Armies from Games Workshop.

Battle of Five Armies is Warmaster in a Middle Earth Skin. With the exception of a few minor rules the two games are identical. Warmaster has always been a favorite of mine which sadly hasn’t seen enough action on the table. BoFA is the first in a “Game in a box” series put out by GW…Now I’m still trying to figure out how you can have a series with just one entry but I guess if you’re GW you can redefine anything (or count old games like Space Hulk or Warhammer Quest).

Being a “Game in a box” all the components are there to play the scenario are provided in the game (for both sides). They aren’t fully decked out lists like Warmaster, but they provide an interesting selection and a fun “Storm the gates” type scenario. Boxed in the game are:

• 24 stands of Goblins
• 12 stands of Wolf Riders
• 12 stands of Wargs
• 6 stands of Men
• 6 stands of Dwarves
• 12 stands of Elves
• 3 stands of Eagles
• 9 Characters & Beorn
• 2 large plastic hills and misc ruins

So this is actually going to be quite a hefty project for me. My first task is to estimate how long I’ll need to complete this…Since I know I hate painting I’m going to build in some fluff so I’m going to stretch this out until the end of the year (seven months). I’m also going to divide the task into seven parts and take monthly chunks. I would do every other month but one thing the Epic challenge proved to me is if I’m given two months, I’ll blow the first one off and then cram everything into the second.

•Month 1: Men x6; Dwarves x6
•Month 2: Goblins x12
•Month 3: Wolf Riders x12
•Month 4: Goblins x12
•Month 5: Elves x12
•Month 6: Wargs x12
•Month 7: Eagles x3; Characters x9; Beorn; Hill piece x2

My overall goal was to keep like units together. It does multiply the monotony, but one thing I learned from the Epic Challenge was seperating like units by a few periods sometimes yields different looking results which I was not happy with. The second thing I took into consideration as well was to throw all the misc “junk” into the last period…That way if I’m just getting burnt out on the 20th strip of Goblins I can bring in a character or some other “rest” piece and hopefully that will get me ahead of schedule as well.

Well now that I have everything typed out I’m starting to see the pill I’m about to swallow. The average is pretty light, but I’ll be needing to complete one strip of guys per day per month which shouldn’t be too bad. I’m also already a little behind for this month, but with luck, and I’m sure a krink in the neck, I’ll be back in around the first week of June with photos of the Month 1 Goblins.

‘Till Next Time - Happy Painting
LvT