Tannhauser Review (Fantasy Flight Games)
I want to take the time to share some impressions on a game which I recently played called Tannhauser. Tannhauser is a two-player skirmsih board game. The story behind the game is interesting by having a “what-if” scenario involving: WWI never ending, The Reich (Germans) mastering dark arts and the Union (Americans) mastering alien technology.
For me, this has to be one of the surprise hits as of late. Lots of interesting mechanics have been introduced which helps speed up and clarify a lot of grey areas in miniature games. The pathfinding system as well as combat resolution all help to bring a feeling of miniature game but without all the hassle of setting up a table, creating scenery or painting models (the models are pre-painted by the way).
There are a few downfalls to the game. The game design comes from a French company (Fantasy Flight does the English translation and English distribution) so unless you can speak French you’ll have to wait for the English version long after the French version is released. Second is unlike most miniature games where you are open as to what troops your able to pick, Tannhauser keeps things pretty locked in. A few character packs have been released to mix up the units here and there, but at this point there isn’t enough to let character selection feel like a miniature game.
Outside of those minior grips though, this game, as well as Space Hulk, I can’t help but highly recommend to any miniature gamer looking for something to scratch the miniature gaming itch without busting the bank or requiring time and resources to paint, model and all the other time/money consuming stuff associated with miniature games.
Good: Quick play, tight system, easy for people to get into, scratches that miniature gaming itch
Bad: Troop selection at this point is lacking, sometimes the pathfinding system has some quirks
Rating: 4.5 out of 5
‘Till Next Time - Happy Gaming
LvT





