Howdy to all! It has been almost two weeks since I’ve been able to get some solid gaming in and boy did it feel good when I was finally able to. Over the past few days Don and I managed to play a few turns of Stronghold from Valley Games and myself, I picked up Conquest of Planet Earth from Flying Frog Games for some solitaire play.
Stronghold is a two player siege game with one side taking the part of Goblin, Orc and Troll attackers and the other side plays as the humans who have to muster up their defenses to hold the attack at bay for as long as possible. Defenders gain Glory Points (the measure of victory) by preventing the Invader from breaching a wall segment for as long as possible while the Invaders start with a bunch of Glory Points but slowly lose them to the Defender over time.
The game is a resource management game where every turn you often find yourself with more that you want to do than possible, especially from the Invaders perspective. There really is a lot of detail that I could go into but since I hate readed very detailed rules recaps I’ll only assume you hate them as well and just point out that the full rules are available online elsewhere.
Don and I managed to start a game on Friday night just to learn the basics of the game and to get a general feeling. We got about half way through but then time ran out for the evening and we had to call it a night. Plus since we were pretty much muddling around poking the system to see what it could do the game was already out of whack. Since resources are so tight a lot of our early turns were wasteful since working the various bits into an overall strategy was elusive.
After those first few turns I was really surprised from the reason from both Don and myself. Some weeks back I pointed this game to Don thinking it would be right up his alley but I myself was weary of it because I tend to not do that well on tight budgeting games. And for a few weeks Don and I scheduled and canceled gaming sessions with such regularity that it became kind of a running joke that we’d never play Stronghold. And before we played I would have bet the farm that Don would have loved it and I would have been luke-warm at best. I couldn’t have been more wrong.
I ended up really enjoying the game from the Defender’s side. Everything was clicking and flowing fairly well and the game wasn’t a number-crunching as I thought it would be. Don on the other hand stated that the game was on very thin ice. The Invader’s side is a little bit trickier to get into because there’s a lot of nobs and leavers that can be pulled by him to put together an overall battle plan. So many of his assaults ended up in failure. And the one thing I never would have guessed was the level of frustration he felt towards the game. Which actually turned out to be a good thing.
Since he was frustrated it tickled his stubborn side and by the next morning he was already talking about scheduling the next game, where just eight hours ago I thought I’d be buying his copy from him. And that second game came about last night. This time he was able to put together a better offensive attack and eventually did breach the wall. A major thing that happened for me last night though was now that I’ve seen how a coordinated attack can unfold in this game I realized that as the defender the defenses I put up can’t just be in reaction to what he does as the Invader, but also to try to steer him towards the wall sections I’d rather have him attack instead of the ones that he wants to attack.
Now I’m craving the next game because I know I’ll need to step my game up to try to do a repeat performance last night with the game ending in a win for the Defenders (and it was just a narrow victory for me because of me winning the tie-breaker).
As many of you readers know I’m a fan of solitaire games. There’s an aspect I enjoy of pushing physical components around that I enjoy greatly compared to just pushing buttons on a controller. So it was really no surprise when I walked out of my local game store with Conquest of Planet Earth under my arm. Released about a year back the game takes place during the 50′s and players take the roll of aliens invading Earth with the goal of accumulating Terror Points which are rewarded when you conquer a location.
The production on the game is top-notch and the game overall is fairly simple and straight forward. It supports between 1-4 players and plays in about 90 mins. There’s a lot of dice rolling and randomness does play a large factor in the outcome, but overall I’ve been having a blast with the game even though I’m 0-2. To me the game really feels like the games I grew up with that had simple rules and of dice to chuck around but instead of bogging down in the trappings of the 80′s and 90′s with overwrought designs, this game has used modern day abstraction techniques to make things simple, playable and very enjoyable while still keeping the game thematic.
There is a competitive version of the game as well as a cooperative version (which is what the solo rules are based off of). The cooperative adds some more detail above the competitive game and truthfully I’m not sure if I find myself that drawn towards the cooperative version for multi-player, but the competitive version sounds like a hoot and I can’t wait to get that version to the table next time I have three our four for game night.
~’Til Next Time
~Happy Gaming
~Dan
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